Virtual reality (VR), sometimes referred to as immersive multimedia, is a computer-simulated environment that can simulate physical presence in places in the real world or imagined worlds. Virtual reality can recreate sensory experiences, including virtual taste, sight, smell, sound, touch, etc. Some advanced, haptic systems now include tactile information, generally known as force feedback in medical, gaming and military applications.
Our understanding of learning through the use of Virtual Reality (VR) is still in its infancy but a small core of work is emerging that is of growing importance. The literature is utilized to derive three design principles that are pertinent to VR systems used for learning.
Students of different learning modalities and learning styles could really enjoy while learning the concepts of science using VR system, no need to go to the field which could threaten the safety of the students. No need to take the risk of bringing the students for an outdoor activity. VR system can bring the students in as if it is in actual situation, even during in the time of early discoveries and civilization. They can virtually experience how to be on that situation. They can even take tour inside the human body, even up in the outer space. Thus considering the use of VR system could really bring a breakthrough in teaching science.
Reference:
http://www.sciencedirect.com/science/article/pii/S0953543898000617
By: VIOLETA S. SOBREVIÑAS | MT-I | LUAKAN NATIONAL HIGH SCHOOL