Learning is contagious and interactive. It should sustain highest form of learning experiences as possible. Since classroom has been viewed as the laboratory for holistic learning, teachers should be capable and adaptive enough in providing the best practices to help leaners comprehend the lesson at their best.
Undeniably, with regards to the abilities of games to improve students’ performance, Chang, Peng and Chao affirmed that games have been proven to be an effective tool in supplementing traditional teaching methods. Through game playing, students can strengthen their cognitive-recognition architecture and can gain satisfaction as well as a sense of achievement.
Since, learners are more adept in games, the use of it in the educational set-up has been proven by previous studies to be effective and efficient because of their user-friendly features that are relatable to the learners.
On the onset of spiral progression approach in teaching Mathematics and the need for learners to grasp all the necessary skills and competencies prerequisite to higher fields of subject, it is a challenge for teachers to make them involve and keep them motivated.
Reference: Y. C. Chang, H. Y. Peng, and H. C. Chao. Examining the Effects of Learning Motivation and of Course Design in an Instructional Simulation Game. Interactive Learning Environments, v18 n4 p319-339, December 2010
By: Angelyne E. Pedron | Teacher III | Orani National High School Main